Money Time. (Official Payday 2 thread)

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TroyBlade
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Re: Money Time. (Official Payday 2 thread)

#91 Post by TroyBlade » Wed Jan 06, 2016 5:45 pm

Do you have a loud build yet Reyes? What sort? Just wondering if I should go Mastermind or not with my first one.

Also, Shin, I see you bought this but haven't played it yet. Join us!
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Re: Money Time. (Official Payday 2 thread)

#92 Post by Reyes » Wed Jan 06, 2016 6:57 pm

Both my builds so far are kind of hybrids; mastermind/ghost (although haven't made it to inspire) and saw/sensor mines/basic stealth. I'm nearly at 75 though so I can make a dedicated loud build (which will probably be mastermind)
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Re: Money Time. (Official Payday 2 thread)

#93 Post by shindarak » Fri Jan 08, 2016 9:50 pm

dunno if I would be an asset for the team.....when do you guys play it?
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Re: Money Time. (Official Payday 2 thread)

#94 Post by TroyBlade » Sat Jan 09, 2016 1:38 am

That never stopped me joining Reyes..

Dunno, some weeknights around 10pm.
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Re: Money Time. (Official Payday 2 thread)

#95 Post by Reyes » Sun Jan 10, 2016 7:38 pm

I did it: Framing Frame, DW, all the gold. And the vault was in the main room because why not. Ironically I was only doing it because of the side jobs for the first 2 days but I figured I'd try and finish it. Incidentally, the plot of Framing Frame makes absolutely no sense. The guy buys stolen paintings and conducts illegal arms deals but we have to frame him for something else? Doesn't the guards being dead and his vault being cleaned out make it obvious that someone has been there?

I also tried some loud jobs with randoms; it went better than I expected. It helped that there were 25-100s hanging around. Also Inspire is really good
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Re: Money Time. (Official Payday 2 thread)

#96 Post by TroyBlade » Mon Jan 11, 2016 12:21 pm

I can't get Inspire to work consistently on the PS4. If anyone or anything else is in shot, that is. I presume you can actually point at the downed guy on PC..

Haven't managed Framing Frame day 3 in stealth on ANY difficulty. Although I do imagine it to be a little easier on PC. At least for people who can move properly.

I don't have The Bomb DLC on PC. :mad:
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Re: Money Time. (Official Payday 2 thread)

#97 Post by Reyes » Mon Jan 11, 2016 1:37 pm

Trip mines help. There are only 6 guards on the whole level (plus one who spawns after the 4th pager, but he leaves after a while), so once it's down to 2 it's really just a matter of keeping track of them to know when it's safe to open the bookshelf. It takes a lot of patience, especially as the guards can stay in the same place for a looooong time. I had 9 paintings as well, although that mainly just saved time at the start. I think having 2 people would help, especially with the number of bags you need to haul each way. Plus 2 people lets you throw paintings through the skylights on day 1 which should save a lot of trips back and forth.
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Re: Money Time. (Official Payday 2 thread)

#98 Post by TroyBlade » Mon Jan 11, 2016 2:02 pm

Ah, I didn't know you only got 1 extra guard (who leaves) at the 4th pager. So I've never tried killing 4 (deliberately) before.

I will give it another go.

Isn't there an asset for the art gallery for having an open window in the roof? Although losing a spycam would suck.
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Re: Money Time. (Official Payday 2 thread)

#99 Post by Reyes » Mon Jan 11, 2016 2:40 pm

I don't understand the point of those assets, all the windows are open anyway. Unless it forces the tarpaulin thing that lets you drop down
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Re: Money Time. (Official Payday 2 thread)

#100 Post by TroyBlade » Mon Jan 11, 2016 2:51 pm

No it's not those windows. It's some other windows in the walls (but really high up), not the glass roof. Not big enough to get through but big enough to throw a painting through.

See top left.

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